Architectural_VisualizationTwinmotion
Working with Assets and Lighting in Twinmotion
Learn how to place, manage, and optimize assets and lights in your Twinmotion scene using instances, populate tools, and lighting controls.
Assets
Placing Assets
To add elements like trees, furniture, people, or vehicles:
- Open the Library from the left-hand panel.
- Browse under categories such as Vegetation, Objects, Characters, and Vehicles.
- Drag any asset directly into the viewport to place it in your scene.
Using Instances for Efficiency
When placing multiple copies of the same object, it’s more efficient to use instances instead of duplicating or dragging the asset multiple times:
- Select the asset you wish to replicate.
- Hold
Shift
and drag the gumball to create a copy. - In the pop-up settings, check the box for Instance and configure additional options as needed.
Why use instances?
Twinmotion only needs to load the asset once, even if you’ve used it many times. This greatly improves performance in large scenes.
Additionally, adjusting settings for one instance will update all related instances—ideal for synchronizing lights or repetitive objects.
Populate Panel
The Populate tool helps automate asset placement and is located at the bottom center of the interface. Once acti